Welcome to The queue – Your daily distraction from curated video content from across the web. Today we’re going to watch a video of how Pixar animates realistic clothing.
There are some things that Pixar does it better than anyone else. They are the undefeated champions when it comes to making adults (me) cry ugly (still me). And there are few studios that can match their incredible original soundtrack run. But today we’re focusing on one of Pixar’s more tactile strengths: clothing.
Amid its many fields of expertise, Pixar has a nearly 25-year mission perfecting the art, science, and philosophy of computer generated clothing. After all, clothes are one of those tiny but important details you sell in a world that has to be made from scratch.
And there is, in a sense, an eerie valley for animated clothing. If the weight of a denim jacket is wrong, you can tell. If the wrinkles in a terrycloth robe don’t fit properly, it feels bad. And if a character’s movement doesn’t properly affect the movement of their clothes, you will absolutely notice.
Pixar’s secret to success in the field of realistic textiles is an approach the studio has optimized and expanded since its 1997 short film Geri’s game. The studio developed a way to automate animated clothing. In addition to the detailed work of their artists and animators, Pixar FizT (pronounced fizz tea, short for “physics tool”), with which you can automate everything from shading to fabric dynamics.
The following video essay describes the work, time, and technology that went into Pixar’s animated clothing process and how their approach has evolved from film to film.
Clock “How Pixar makes animated clothing look real | Films insider“:
Who did that?
insider is a global news publication specializing in video content. They cover all kinds of subjects including film production. You can subscribe to them here on YouTube.